![]() ![]() Broad Strokes: The similarities between the story mode and the movie pretty much end at featuring the same locales and characters as the movie, and even that's not always true (see Adaptation Expansion).Bottomless Magazines: In the Toy Box mode, Zurg can fire an unlimited supply of Pixar balls from his blaster without ever running out.Big Boo's Haunt: Sid's House in Toy Box mode.Apocalypse How: How does the witch on the Bonnie's Room stage cause mass destruction? By flooding the room.Anti-Frustration Features: If you repeatedly die during the falling platform puzzle in the Buzz Lightyear level, the game will make it easier by changing some of the platforms to never fall.After all, you're just combining all of a child's collection of playsets together, which is what most kids do with their toys to begin with. Anachronism Stew: Justified in the Toy Box mode, where multiple different set pieces that normally have absolutely nothing to do with each other come together.However, Ken's Dream House is present in the Sunnyside levels. Adapted Out: The Potato Heads, Barbie and Ken are completely absent from the game's story and Toy Box mode, likely due to them being preexisting toys that would have required obtaining additional permission to use them, though oddly this doesn't seem to be an issue for Slinky Dog.Possibly justified if they're different figures from the same toy line. Adaptational Nice Guy: Stinky Pete appears in the Toy Box mode with no hint of his Evil All Along tendencies from the second film.And that's not even mentioning Haunted Bakery. ![]() Adaptation Expansion: Several levels in the story mode are based on scenes that don't appear in the movie, such as a brand new Imagine Spot with Bonnie and an entire aside level where Rex plays the Buzz Lightyear game from the Fake-Out Opening of the second film (which itself also undergoes expansion from what we see in the film). ![]() In addition, the PS3 version also adds Zurg as a playable character in Toy Box mode but is otherwise identical to the 360 version. The latter two platforms lack the Toy Box mode entirely and have a completely different set of levels, while the Wii and PC/Mac versions mostly adapt from the HD console versions but have fewer features in Toy Box mode and lack multiplayer. The game was originally released on the PS3, Xbox 360, Wii, Windows, Mac OS X, and heavily scaled down on the PSP and PS2. This mode was popular enough that it became the basis of inspiration for the Disney Infinity franchise. The Toy Box mode got a lot of notoriety upon the game's first release, due to its very unique level of customization and high replay value. The game is a 3D platformer with two modes of play: a story mode that loosely recreates the events of the movie in open levels with a linear sense of progression, and a Toy Box mode that is more of a Wide-Open Sandbox where the player is placed in the world of Woody's Roundup, and starts off in a mostly blank slate with the task of completing missions and earning money to populate and build more of the town. A Licensed Game based on Toy Story 3, and the final mainline tie-in game for the movies. ![]()
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